![]() The only logical method would be magic or knowledge domain clerics, but as Slagmoth points out I would caution against any spell that can decode messages as this will ruin almost all intrique. I would caution you against making a Golden Hammer spell to crack any code as it would render such abilities and intrigues totally moot. Excellent case study on this very thing.Īlso, another great example (and I will be dating myself a bit here) but Airplane (1980) "Excuse me, I speak Jive." Inspirational context here, one of my top 5 favorite episodes sort of goes into this Star Trek: The Next Generation Season 5 Episode 2 "Darmok". And since I don't even allow Thieves' Cant as an actual language (because it is not and simply code) CL doesn't work on it in my campaigns. The turtle is breaking the stream, may not mean anything but to the other side (who has the primer) knows that the tank has crossed the small river and by association of context set up prior knows which river.Īnd as history showed you can't simply have one level of encryption and expect to remain safe.Īs UrhoKarila indicates ciphers and codes are different and any decent spy or underhanded individual would use both in any communique. Or what they do in military transmissions. ![]() This of course will not allow you to translate code talking, like 30's film noir did in their spy movies. Cyphers are done with a key or primer so your best bet is to cast other divinations, Commune, Locate Object/Person in order to find the scrap of paper or the person that has the primer or key for that cypher. ![]() It might not give all of the information to you. ![]() Nothing is explicitly called out in spell descriptions to allow this, whereas you might get some information with Comprehend Languages on a simple substitution cypher (A= 1, B = 2. ![]()
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